More Patch 1.05 Dark Souls videos. The patch previously released in Japan is finally here for you hardcore RPG fans. Patch 1.05 will offer tons of fixes addressing multiple balancing and. History of Dark Souls patch information here. 1.02 fixed freeze that occurs whenever players wants to invade. Fixed online. NPCs in Dark Anor.

From Software has patched Dark Souls to v1.05 in English-speaking territories, bringing the RPG up to speed with similar patches released earlier in the month for Asian territories. The patch addresses a lot of gameplay imbalance issues, evening up the odds between you and your foes to make for an easier – just kidding, the good stuff's been downgraded and the hard stuff's been bumped up. The 1.05 patch addresses a number of glitches, reducing the instances of freezing, graphical snarl-ups and bugs in the game's map section. Of course, in a game designed to remind players of how effing hard videogames can be, the most persistent bug of all is player survival, which is why many of the most useful player abilities have been scaled back to give your absurdly overpowered enemies a fighting chance.
Honestly, what else did you expect from a title whose makers to deal with players being alive when they weren't supposed to be? Here's the complete changelist, courtesy of. Magic Changes: Pyro Glove nerfed from 270 to 230. You can see resonance signs now. Vow of Silence range increased. Sorcery spell damage as a whole was slightly buffed, but Homing Soul Mass and other pursuit style spells were nerfed.
Magic Shield duration lowered to ~11 seconds. Strong Magic Shield duration lowered to ~11 seconds. Invincibility removed.
Effect on Stamina drastically reduced. Tranquil Walk of Peace and other Slow duration reduced to ~10 secs. Effect supposedly changed from 100% encumberance to 50%. Rolling possible if your equip burden is lowered. Gaoxinqi Telephone Manual. Slowness is similar to swamp effect.
Iron Flesh effectiveness nerfed. Invisible Body duration remains unchanged. Status Changes: Base Equipment Burden increased (~6-10 points) Humanity Item drop rate increased from 10 to 210 Medium roll recovery faster? (unclear and unconfirmed) Defensive bonuses gained via Humanity reduced. Other defensive bonuses remain unchanged.
Item discovery gained via Humanity improved. Capped at 20. Equipment General Changes: Reported some weapon scaling gets improved at higher normal upgrades (+15 uchi dex scaling goes to A) Some scaling reported as changing from A to S with higher upgrades Upgrade Changes: Normal scaling buffed by 5-20% (20% at +14). Crystal scaling buffed by 5-20% (20% at +4). Lightning +4 nerfed by 2% (+5 remains unchanged). Raw scaling buffed by 10% (all levels). Magic stat scaling buffed by 10-20% (20% at +9).
Enchanted stat scaling buffed by 15-20% (20% at +4). Divine stat scaling buffed by 10-20% (20% at +9). Occult stat scaling buffed by 15-20% (20% at +4). Fire +9 nerfed by 2%.
(+5 remains unchanged) Dragon stat scaling buffed by 5-20% (20% at +5). Specific Gear Changes: Grant scaling changed to Strength:B and Faith:A Gold-hemmed nerfed, still can't be upgraded. Dust skirt nerfed hard (streamlined to match the other pieces).
Silver Knights, Sun, Hollow Soldier's Shield and other medium shield stability nerfed to ~70 at max upgrades to improve Great Shield viability. Crystal Ring Shield scaling drastically nerfed. Does around ~200 +-50 Dragon Greatsword buffed from 360 to 390.
Silver Knight's Sword lightning effect removed. Huddle Buddypress here. Now enchantable. Elite Knight gear nerfed, then buffed slightly in 1.05 Combat Changes: Lock-on acquisition range increased. Lock-on changing/switching got easier (more responsive).