
The ultimate source of patches & addons for Medieval 2: Total War.
Contents • • • • • • • • • • • Update 1.1 Patch for the US and European versions of Medieval: Total War, updating the game to version 1.1. New Features Here are a list of feature changes that have been added: Enabled console commands added on MP menus (excluding LAN). The commands are: #ignore - to ignore all chat from that player #unignore - to see their chat again #kick - to kick a player from the lobby of your game (host only) #ban - to stop that player joining any game you host #unban - to allow a previously banned player to join any game you host #afk - to tell people you're away from your keyboard Messages added to report players hosting games, joining or leaving rooms.
Added 'z' and 'x' to switch off drawing certain types on the campaign map. Added 'v' to show status of trade routes on the campaign map and 'c' to show/hide castles. There is now a limit on the number of artillery units in a rebellion. AI will take accessibility of walls into account when deciding where to bombard in a castle assault.
Turned off keyboard typing sound in MP menus. In Glorious Achievements: when multiple factions have around the same points as the player, it's now easier to distinguish who has more points. In MP 'T' is now used to talk to everyone (except in French, see below), 'Y' is to talk to allies only.
In MP in the French language version only 'M' is to talk to everyone. Compatibility Millennium G400 - Graphic corruption beneath the arrow cursor in the single player game (when navigating the map)/gray horizontal line that shows up on the screen fixed. Millennium G400 - When the player is loading into the 2D campaign map and hits the 'ESC' key for any reason, the game will now no longer show the red load bar and the map at the same time. Radeon 7200 - Improved loading and delays on strategic map when selecting units, provinces, after year-end sequence.
Single Player Improvements Campaign map stability improved. This includes issues addressed for specific cases. Savegame reliability increased greatly. Windows 2000 support fixed. Occasional instability was previously noticed. Artillery is now working when cycled as reinforcements.
Game results processing improved. The header text no longer overlaps the text in the 'could not uncover secret vice message' when attempting to uncover a secret vice of a general with a spy. Crusades now pathfinding correctly. The brother of a king now gets a 'son matures' event generated for him if he doesn't come of age before the succession (of his older brother). Fleets escaping from a sea battle do so at their own speed.
Fleet AI has been tweaked to increase number of trade routes. Removed the ability to build more than one of certain unique buildings in your provinces. Was possible to build, for instance, 2 Grand Mosques at the same time. Tweaked Crusade AI. Multiple famines in the same region no longer occur. Siege time of a castle is now longer. 'Loyalty traffic light' is now always up to date.
Mode to mode hang bug - caused by attempting tutorial after starting campaign game is fixed. Mode to mode hang bug - caused by attempting campaign after starting tutorial is fixed. Fixed replays not working properly when bringing on reinforcements in battles. Fixed right-clicking on a ship to bring up info parchment and occasionally producing a blank parchment. Amd Fx Series Fx-8150 3.6ghz 8x Black Edition Opiniones there. Re-enabled log files.
If a fight drags on for a long time, then the factors start to get increased until one or other of the combatants dies. Free Mac Hdv Capture Software. The AI will be more careful with its generals and kings in combat. The AI plays more dynamically with its cavalry. It'll often break off from combat against infantry, and either charge back, or attack at another point. Improved replay stability. The Trade income penalty now has an effect when one of the Vices and Virtues a general may have is Venal.